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	<title>Comments on: The Next WoW-killer</title>
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	<link>http://www.squaremans.com/?p=66</link>
	<description>A Writer, Game Designer, and Geek on Games, Design, Media, and Politics.</description>
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		<title>By: Will</title>
		<link>http://www.squaremans.com/?p=66&#038;cpage=1#comment-12742</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Sun, 13 Jun 2010 09:27:51 +0000</pubDate>
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		<description>AFAIK, the new plan when Starcraft 2 launches is to be able to talk to people in WoW while still in SC2 and vice versa, FWIW.</description>
		<content:encoded><![CDATA[<p>AFAIK, the new plan when Starcraft 2 launches is to be able to talk to people in WoW while still in SC2 and vice versa, FWIW.</p>
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		<title>By: crouton days &#8212; My WOW-killer</title>
		<link>http://www.squaremans.com/?p=66&#038;cpage=1#comment-432</link>
		<dc:creator>crouton days &#8212; My WOW-killer</dc:creator>
		<pubDate>Sat, 20 Dec 2008 09:00:53 +0000</pubDate>
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		<description>[...] good friend Matt has put together a great column on the challenges facing MMO developers today. He outlines some excellent points which I agree with but while reading his column I stumbled onto [...]</description>
		<content:encoded><![CDATA[<p>[...] good friend Matt has put together a great column on the challenges facing MMO developers today. He outlines some excellent points which I agree with but while reading his column I stumbled onto [...]</p>
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		<title>By: Matthew</title>
		<link>http://www.squaremans.com/?p=66&#038;cpage=1#comment-431</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Fri, 19 Dec 2008 18:00:10 +0000</pubDate>
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		<description>I agree. And there are games that don&#039;t look or feel like an MMO, Puzzle Pirates for instance, which are hugely popular. In the forums, we discussed the idea that someone who piggybacked on an existing network might be able to do it. An MMO done over Xbox Live Arcade for instance.</description>
		<content:encoded><![CDATA[<p>I agree. And there are games that don&#8217;t look or feel like an MMO, Puzzle Pirates for instance, which are hugely popular. In the forums, we discussed the idea that someone who piggybacked on an existing network might be able to do it. An MMO done over Xbox Live Arcade for instance.</p>
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		<title>By: Jeff Tidball</title>
		<link>http://www.squaremans.com/?p=66&#038;cpage=1#comment-430</link>
		<dc:creator>Jeff Tidball</dc:creator>
		<pubDate>Fri, 19 Dec 2008 17:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.squaremans.com/?p=66#comment-430</guid>
		<description>I think you&#039;re correct that nothing will come up from under WoW&#039;s shadow and kill it. (That is, it can&#039;t be killed by a higher-quality knockoff of itself.) However, I think it could be killed by a game that&#039;s different and puts together a larger, or better, or more lucrative network from somewhere else. Imagine, I don&#039;t know, a massively multiplayer version of that Nintendo game where you take care of your dog. At that point, is it so vastly different that talking about whether it kills WoW isn&#039;t relevant? Maybe, but then you&#039;d probably have to say that the iPod isn&#039;t the CD-killer.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re correct that nothing will come up from under WoW&#8217;s shadow and kill it. (That is, it can&#8217;t be killed by a higher-quality knockoff of itself.) However, I think it could be killed by a game that&#8217;s different and puts together a larger, or better, or more lucrative network from somewhere else. Imagine, I don&#8217;t know, a massively multiplayer version of that Nintendo game where you take care of your dog. At that point, is it so vastly different that talking about whether it kills WoW isn&#8217;t relevant? Maybe, but then you&#8217;d probably have to say that the iPod isn&#8217;t the CD-killer.</p>
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